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1. Tech 3 Prow aesthetic options for the rebalance - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: I think t3s should have one hull. The mix and match thing is tacky and makes them look dumb. They were all designed with only one group of sub systems that looks half way decent and even then they're still pretty ugly...
- by Jake Shifter - at 2017.07.05 19:26:07
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2. Tech 3 Prow aesthetic options for the rebalance - in Player Features and Ideas Discussion [original thread]
I, like a number of people, are upset that we're having the option to change what the front of our T3 looks like taken away. Especially since the Engineering subsystem will still have full aesthetic influence but most often provides the least cha...
- by Jake Shifter - at 2017.07.05 07:34:05
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3. Incursions; Alpha or DPS? - in Ships and Modules [original thread]
I'm an incursion noob and i think i've got it all worked out except for one small thorn. I can't decide whether to fit my ship with Artillery for Alpha damage priority, or with Autocannons for DPS priority. Which one do FC's usually want most, and...
- by Jake Shifter - at 2015.02.19 05:26:15
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4. Another ideal for better gameplay with sensors - sound/ELINT - in Player Features and Ideas Discussion [original thread]
This is actually a fantastic idea. This would not only add depth to gameplay, which is something i think EVE could use, but it also solves the problem of cloak that people whine about. Cloaking would take skill, manually keeping your engines below...
- by Jake Shifter - at 2014.12.23 21:42:57
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5. Hey, i have some realistic and appropriate ideas. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Atarari wrote: I would just like to have the HUD and be able to sit in a cockpit type dea; you understand these ships don't have those right and that your current hud is exactly what your avatar sees Actually, ...
- by Jake Shifter - at 2014.12.23 21:36:46
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6. Voting for a vertical Minmatar T3 Destroyer! - in Player Features and Ideas Discussion [original thread]
Boy oh boy do i want that baby Naglfar
- by Jake Shifter - at 2014.12.23 21:27:53
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7. Change all Sisters Of EVE stations to the new model coming in Rhea - in Player Features and Ideas Discussion [original thread]
Mharius Skjem wrote: I want to dock at a jovian construct. Jovian = Devs Get a job at CCP
- by Jake Shifter - at 2014.11.13 21:56:46
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8. Change all Sisters Of EVE stations to the new model coming in Rhea - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I want my damn spiky sansha stations and menacing Angel and Serpentis model stations. Blood raiders and *some* guristas stations got some. Not sure why this is being half-assed. I wasn't aware Guristas or BR got some...
- by Jake Shifter - at 2014.11.13 20:55:35
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9. We need an Anti-Drone Module - in Player Features and Ideas Discussion [original thread]
Rovinia wrote: Well, there are allready plenty of weapon systems that you can use to get rid of drones: Rockets, Light missiles, Blasters, Railguns, Autocannons, other Drones, etc. Just lock the drone and start shooting at it. And use a web. Or...
- by Jake Shifter - at 2014.11.13 20:40:55
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10. Change all Sisters Of EVE stations to the new model coming in Rhea - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Why not make an event out of it? Players get to decide which of the stations and when they are updated by filling up a counter with missions and buy orders for construction materials. Every station gets a set of agents with fet...
- by Jake Shifter - at 2014.11.13 20:34:04
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11. Change all Sisters Of EVE stations to the new model coming in Rhea - in Player Features and Ideas Discussion [original thread]
Zmikund wrote: better not ... lets leave thera stations unique ... Unfortunately many capsuleers won't be able to make it to/in Thera, either for lack of decent ships, decent skills, or decent friends. On one hand, i agree that there should ...
- by Jake Shifter - at 2014.11.13 20:08:16
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12. Change all Sisters Of EVE stations to the new model coming in Rhea - in Player Features and Ideas Discussion [original thread]
Super simple. the SOE is their own faction, thus deserve their own station aesthetics, and now with Rhea we have them already made, so it ought to be fairly simple to replace their stations under their sovereignty with the new model. I'd love a re...
- by Jake Shifter - at 2014.11.13 19:24:06
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13. More Warp-initiated bells and whistles for new ships? - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Jake Shifter wrote: Believe it or not, heat is radiated in space. True, but convection doesn't exist, so there's no point in fans. Anyway, back on point, I believe if you look at the art panels from Fanfest 2014, this is...
- by Jake Shifter - at 2014.06.20 17:55:00
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14. More Warp-initiated bells and whistles for new ships? - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: HEAT FANS IN SPACE I AM A FAN OF YOUR IDEA. A HOT FEMALE FAN No but seriously, why do people care so much about cosmetics in a sandbox game. Believe it or not, heat is radiated in space. Ships have heat and need to get ...
- by Jake Shifter - at 2014.06.20 17:22:00
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15. More Warp-initiated bells and whistles for new ships? - in Player Features and Ideas Discussion [original thread]
The new Moa, Eagle and Gila are fantastic. Especially the wings folding in during warp, that's one of my favorite aspects. Now, why not do that with other ships? I know it's probably not high on any dev lists, but i'd rather have improvements to t...
- by Jake Shifter - at 2014.06.20 17:08:00
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16. NPCs Doing Things - in Player Features and Ideas Discussion [original thread]
Considering there are massive wrecks that we see only in Scan sites and missions, i have come to believe that for the safety and security of the universe, Capsuleers are prevented from seeing, attacking or otherwise interacting with the other deni...
- by Jake Shifter - at 2014.01.16 20:27:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make a Mobile Unit that creates a huge energy beam that targets anything off-grid, doing Doomsday damage and replacing the recipient's entire music playlist with sounds of raspberries.
- by Jake Shifter - at 2014.01.16 20:12:00
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18. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Create a module that slowly drains the enemy's skillpoints that relate directly to the ship they're flying, eventually either ejecting them because they dont have the skills, or making it explode everything around them.
- by Jake Shifter - at 2014.01.16 20:10:00
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19. Eve online: Genesis or how to keep new players from leaving. - in Player Features and Ideas Discussion [original thread]
Here's the thing 1. The EVE Gate Collapse was long before Cloning technology, so no way you could visit it and then come to the present. 2. Venturing into the EVE Gate was a peaceful project by the original Terran race, and the closure of the Gate...
- by Jake Shifter - at 2014.01.16 19:44:00
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20. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Martin Vanzyl wrote: - Corp deployable only, from at least an Orca or Freighter - As on the tin, allows all toons to walk around in and interact, customizable features, (meeting rooms, bars, briefing halls, entertainment areas, officer quarter...
- by Jake Shifter - at 2013.11.15 19:15:00
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